Intro to Engineering

In this Mission, apprentices will learn the fundamentals of simple structures by creating scaffolding, shapes, and basic structures. In this very hands-on series of projects, they’ll learn by designing, tinkering and testing. It’s time to step into the world of engineering. Let’s get building!

Designing in 3D

In this mission, apprentices will further develop their 3D modeling and fabrication skills while designing, prototyping and printing their own action castle game. Apprentices will explore 3D printing, adding details with a 3D pen and creating designs from scratch using software called Tinkercad. By the end of this mission apprentices will have a fully functioning tabletop game to take home and play. Let’s get building!

Intro to Fabrication

The first Mission in our Fabrication pathway helps launch apprentices into a world of fabricating and design. By exploring different materials and design techniques, apprentices will be planning, prototyping and problem solving their way through 8 unique projects. Tinkercad, 3D pens, boomerangs and more – it’s a great way to start your Steamoji journey. Let’s get building!

Building in 3D

Designing for 3D printing presents some challenges on top of the normal difficulties of 3D model design. This mission will help apprentices think not just in 3 dimensions, but also think in terms of the fabrication process that their models must undergo. They will plan for layer-by-layer construction, add scaffold-like supports to their models, and find the right balance between strength and efficiency.

Problem-solving for smaller hands: Oji Junior™

An Oji Junior apprentice learns about how triangles, the strongest shape, can be used to create structures and useful objects like a paper lantern or a kite.

Oji Junior is Steamoji’s new STEM/STEAM progression pathway for younger apprentices ages 5-6. Designed around problem-solving and skill building, this set of hands-on projects helps prepare younger siblings for the Build to Solve™ curriculum. Oji Junior apprentices will complete projects and develop skills that link directly to the pathways of Engineering, Fabrication, Physical Computing and Digital Arts. It’s the Steamoji process – planning, building, developing and problem-solving – just for smaller hands!

Let’s get building!

Inventing Vehicles

In this Mission apprentices will combine the 3D design methods learned previously and showcase their TinkerCAD skills by creating a moving vehicle. This vehicle will include working wheels and axles as well as modifications so it can be powered by a balloon. The final steps are all about customised design, creating components to improve the design and make it your own.

Foundations in Concept Development

Solutions don’t just appear, they are developed. In this Mission, apprentices will begin by simply sketching a concept, then learning how to refine and develop their idea into a final 3D model.

Graphics for Games

Design, create, animate and code your own platform game. In this Mission, you will create your own game by combining digital art skills (such as design and animation), alongside coding skills (including variables, functions and events). You will tap into your creativity and use the skills you have gained so far to make your game unique.

Oji Junior

Oji Junior is Steamoji’s progression pathway for younger apprentices ages 5-6. Designed around problem-solving and skill building, this set of hands-on projects helps prepare younger siblings for the Build to Solve™ curriculum. Oji Junior apprentices will complete projects and develop skills that link directly to the pathways of Engineering, Fabrication, Physical Computing and Digital Arts. It’s the Steamoji process – plan, build, develop and problem solve – just for smaller hands!

Building in 3D

Designing for 3D printing presents some challenges on top of the normal difficulties of 3D model design. This mission will help apprentices think not just in 3 dimensions, but also think in terms of the fabrication process that their models must undergo. They will plan for layer-by-layer construction, add scaffold-like supports to their models, and find the right balance between strength and efficiency.