Inventing Vehicles

In this Mission apprentices will combine the 3D design methods learned previously and showcase their TinkerCAD skills by creating a moving vehicle. This vehicle will include working wheels and axles as well as modifications so it can be powered by a balloon. The final steps are all about customised design, creating components to improve the design and make it your own.

Foundations in Concept Development

Solutions don’t just appear, they are developed. In this Mission, apprentices will begin by simply sketching a concept, then learning how to refine and develop their idea into a final 3D model.

Graphics for Games

Design, create, animate and code your own platform game. In this Mission, you will create your own game by combining digital art skills (such as design and animation), alongside coding skills (including variables, functions and events). You will tap into your creativity and use the skills you have gained so far to make your game unique.

Oji Junior

Oji Junior is Steamoji’s progression pathway for younger apprentices ages 5-6. Designed around problem-solving and skill building, this set of hands-on projects helps prepare younger siblings for the Build to Solve™ curriculum. Oji Junior apprentices will complete projects and develop skills that link directly to the pathways of Engineering, Fabrication, Physical Computing and Digital Arts. It’s the Steamoji process – plan, build, develop and problem solve – just for smaller hands!

Building in 3D

Designing for 3D printing presents some challenges on top of the normal difficulties of 3D model design. This mission will help apprentices think not just in 3 dimensions, but also think in terms of the fabrication process that their models must undergo. They will plan for layer-by-layer construction, add scaffold-like supports to their models, and find the right balance between strength and efficiency.

Coding Games

Learn the basics of block coding with the Scratch programming tool. Combine coding and graphic design to create a simple video game that can keep score, has a winning and losing condition, and uses sprites (digital images). Learn about User Interface design as well as how we can control a game using hardware such as a keyboard or mouse.

Advancing With Vex Robotics

In this Mission, you’ll be using the VexGO Robotics kit and taking your coding to the next level. Your building skills will enter a new world as you create jumpers, walkers and crawlers and bring them to life using loops, IF statements and variables in your code. Oh, and did we mention… you’ll build a robotic arm!

Special Effects

In this Mission apprentices will take their drawing and animation skills to the next level by learning how to make special effects. This Mission uses Scratch to combine sound design, animation and coding. Apprentices will use special effects such as fireworks, water fountains and the Northern Lights to create exciting scenes and stories.

Intro to Computing (Vex Robotics)

Physical Computing is about much more than learning to code. In this Mission, apprentices will start their Physical Computing journey by creating code that controls a vehicle they’ve built and tested themselves. As well as learning key coding concepts, they will work on building and problem solving skills. Oh, and did we mention… We’re also sending an astronaut to the moon!

Exploring Simple Machines I

Many of the complex devices that we rely on each day are made from many smaller, simple machines working together. In this mission, apprentices will become familiar with the basics of levers, pulleys, cranks, winches, mechanical advantage, and the use of forces to accomplish helpful tasks.